Thursday, June 10, 2010

Game design evolution

Some have noted recently that what passes for good game design has changed lately. At least, the stuff I mostly play now is lots of little short games, with mini-rewards every 5 minutes. Of course, that can be taken too far.

I'm glad that back in the day, games were designed with a different aesthetic, rather than giving you a little congratulations every 5 minutes for doing stupid stuff. But there are different audiences with different desires. A 5-minute payoff is great if you only have 5 minutes to play. Still, I think a vision of Super Mario designed in 2010 is disturbingly accurate.

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