Saturday, December 13, 2008

Gamer identity

As a theater person, I'm really interested in this paper about the lack of a fourth wall in video games.

In theater and movies and TV, our suspension of disbelief - our willingness to be sucked into the imaginary world the actors and designers create - is usually heavily dependent on the fourth wall, the actors pretending they can't see us, and we're invisible voyeurs silently observing their lives. Characters who know they're in stories lead to very messed up, brilliant stories of madness.

But in a video game, you're controlling a character in the story. Usually the LEAD character in the story. You basically are the lead character. So the fourth wall is meaningless. Your identity as an observer is mixed in with your ability to interact with the story and cause different outcomes.

Really interesting article. Especially given the recent series of World of Warcraft ads that focus on the game as a place where you can be something else, something you're not.

No comments: